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Post by Cat on Dec 12, 2011 19:49:15 GMT -8
E L D E R S C R O L L S
Credit for a lot of this goes to this RP: www.minecraftforum.net/topic/817505-dragonslayers-skyrim-rp/Plot & Setting: It is 100 years after the Oblivion Crisis in the country of Cyrodiil, the beginning of the second century in the fourth era. The septim dyanasty is long over, and while many beleive the obilivion crisis is long past rumors are flying. Mysterious reports say that powerful families have been slain one by one, their but seemingly nothing taken leaving no paticualar clues about the perpetrators. Some say that a select few have continued the secret traditions of the daedric lords and the Order of the Mythic Dawn is resurfacing once again. But...why? The daedric lord, Mehrunes Dagon, has scattered the shattered peices of the amulet of kings across Cyrodiil The race is on for the Order of the Mythic Dawn as they try to collect the last six of the shards. Those who hold the shards will find themselves being pulled by a strange force, pulled to the other shards. And as time passes by, tension will rise as the Order of the Mythic Dawn gains more power. Will good defeat evil once more or shall the land finally be taken by Mehrunes Dagon?
Races:
Altmer/High Elves: These tall, golden-skinned people of Summerset Isles are often called High Elves, but they call themselves Altmer. They're often very arrogant and possess a sense of superiority over the " lesser " races. They are very intelligent and are without a doubt the most highly gifted in the arcane arts. They make great mages, but lack the toughness of a warrior.
Argonians: These reptile-like people are originally from the swampy regions of Black Marsh. They are naturally very reserved, cautious, and slow to trust, but are also known for their loyalty. Years of defending their borders have made them masters of guerrilla warfare. They have developed natural immunities to diseases and poisons and can breath underwater. They make excellent thieves and decent mages. Argonians can heal faster than other races.
Bosmer/Wood Elves: The Bosmer, or Wood Elves, hail from the forests and jungles of Valenwood. They are nimble and quick, making them great scouts and thieves. They are the best archers in all of Tamriel. They can command simple animals and are great at hiding in thickly forested areas. Religiously, they are carnivores and cannibalistic, and never harm plant life ( However they have no problem with using wooden or plant items created by others ).
Bretons/Manmer: Bretons are humans from High Rock. They are very capable mages and are highly resistant to magic. They have Elven ancestry ( Elves = Mer, Bretons = ManMER ), and are normally pale skinned and not quite as muscular as other human races, though they still resemble Nords and Imperials and their Elven features are barely noticeable. They make good mages and healers.
Dunmer/Dark Elves: The Dunmer are originally from Morrowind. They are ash-skinned, red eyed, Elven people. Their skin colors range from grey, to dark green and even blue. They are very intelligent and make great warriors, mages, and even decent archers. They are reserved and distrusting. Dark Elves also have a natural resistance to fire.
Imperials: The well-educated, well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. They are known for the discipline and training of their armies, and their respect for authority. They are great diplomats, traders, warriors, as well a decent mages.
Khajiit: The Khajiit are a race of humanoid cat-people hailing from Elsweyr. They are known for their intelligence and agility, making them great thieves, acrobats, and even decent warriors. They have claws and are able to see in the dark. They are also naturally faster than most other races, and are known to be good archers.
Nords: The Nords are the citizens of Skyrim. They are tall, strong people with a resistance to cold ( Including magical frost ). They are strong warriors and hunters, making them great, fearsome soldiers and mercinaries, as well as seamen. Good smiths.
Orcs/Orsimer: Orcs are sophisticated barbarian, beast-like people hailing from Wrothgarian Mountains, Dragontail Mountains, and Orsinium. They are known for their unshakeable courage in war and their unflinching endurance. They are some of the best warriors of Tamriel, and quite possibly the best smiths. They are fearsome when using their berserk rage.
Redguards: The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired people of Hammerfell seem born to battle despite their pride and fierce independence of spirit making them more suitable for scouts, skirmishers or free-ranging heroes and adventurers rather than soldiers. They have a natural resistance to poisons, and are quick movers.
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Post by Cat on Dec 12, 2011 20:11:30 GMT -8
Magic and Skills Magic is available to every race, but some are better mages than others. Elves, for example, have the most magical abilities. Orcs and Khajiits have the least. Vampirism and Lycanthropy is also available to all races.Skills: Here are the skills your character can make use of. Know that you CAN be a warrior, with a little bit of magic ( Battlemage ), or a mage with a little bit of stealth, ect. However this means you can't master one or the other. Try to pick at most five of these skills, I'll make exceptions where you'll be able to pick six, but it depends.
Magic The skills are Alternation, Conjuration, Destruction, Illusion, Enchanting, Restoration. You can click on the names there for more about the skill. Ignore the game mechanics, all you need to do is pick what you'd like your character to have ( Basically, ignore the entire page except the top ).
Combat The skills are Archery, One-Handed, Two-Handed, Block, Heavy Armor, and Smithing. Click the names for more information, same as above.
Stealth The skills are Light Armor, Sneak, Pickpocket, Lockpicking, Alchemy and Speech ( Though I suggest you don't choose Speech, since it depends on the player ). Again, same as I said before, click on names for information.
Other: Vampirism Your character may be a vampire from the start, just remember that it has many ups and downs. You can check for yourself in the link I provided in the introduction ( All ups and downs listed there apply minus NPCs becoming hostile on sight. They will only become hostile if you reveal your Vampirism), but to list a few: Vampires have increased strength and cold resistance, but cannot heal in the sun light. Sun light also damages their stamina. If you didn't start as a Vampire and you'd like to become one, let me know and I'll throw a random encounter your way that will lead to your infection.
Werewolves Your character may start as a Werewolf, but beware of it's ups and downs. Characters in Werewolf form have incredible strength and stamina, but have a weakness to silver weapons and fire. Outside of Werewolf form, the character will always feel tired no matter how much he/she rests. Transformations can be unpredictable. If you did not start as a Werewolf, let me know if you'd like to become one.
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Post by Cat on Dec 12, 2011 20:18:47 GMT -8
Character Sheet Name: Age: Race: Gender: Appearance: Items: ( Weapons and other equipment. Rules apply. Nothing overpowered and no more than two weapons. You may find more as you RP. ) Strengths/Weaknesses: Skills: Personality: Biography: Other: ( Anything you would like to add or suggest that you couldn't fit anywhere else. ) One-liner: ( Name, something about your character, occupation/skill. For example: John, the adventurous mailman. )
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Post by Luna on Dec 12, 2011 23:38:30 GMT -8
Name: Arend Wolfsköld Age: about 27ish Race: NORD Gender: MALE Appearance: Long braided dirty blond hair and beard. Bright blue eyes. Loud. Sturdy and largely built. Think viking.
Items: Leather armour for now. And sometimes (not in game, I know) A leather cloak. A very large sword that has some runic carvings. Also has an iron shield that has a picture of a wolf and some more runes around the edges.
Strengths/Weaknesses: Strengths = Heavy/light armour and ..weapons in general. VERY STRONG. Resistant to ice magics. (Because he's a nord..) Not very quiet so bad sneak..and not very resistant against other magics (Like at all...) He's actually very smart despite what people might think. He also has great wilderness skills.
Skills: Combat & Light armour Personality: Gruff, hardy, tough, but has good (if not dirty ) humor and is very loving and gentle with those he cares about. Biography: Came from Skyrim! The rest of his life he does not really talk about other than life at sea and a lost family. If he gets drunk he will tell about a lost love and lots and lots of blood. Everywhere.
Other: He's got some tattoos on his arms ( again, think viking) and actually likes to keep good hygiene as the Vikings do. Also always wears a necklace made of leather and metal with a red gem in the center ( a Shard of the Amulet of Kings). One-liner: Arend the Wolfsköld
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Post by Luna on Dec 13, 2011 18:18:22 GMT -8
Name: Sigrùn Wolfsköld Age: Around...6-7? Race: NORD Gender: Female Appearance: Like her FATHER Arend she has blond hair and blue eyes. (Because that is typical nord... >> ). She is built more like her late mother, light and lean..but tends to be loud like her father. Items: An iron dagger and leather boots! And just some clothes... Brown and green clothes. And a cloak like her father for those colder days. Strengths/Weaknesses: Just like her father... But weaker... and with better sneak because she's not as strong yet. Skills: Same as father. Personality: Shy but brave and rather though/ doesn't give up. She'll definitely scout out an area before any one enters and due to her small size she is perfect for it! She can be rather air-headed though..and naive. Her father likes to protect her. But she's secretly a little devil... Stealing and such. Biography: Same as father but she doesn't remember much. Other: She has a long scar from her left shoulder to her right buttocks. (which can't really be seen...) One-liner: Sigrùn the YoungWolf ( idunno...)
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Post by Cat on Dec 13, 2011 18:58:10 GMT -8
Name: Elke Age: Eighteen or so Race: Nord Gender: Female Appearance: She is fair haired and reaches a fitting height for a Nord. Unlike Nords before her though, she is not exactly "sturdy" looking and hardly fitting the ideal standards of a Nord hero. Her eyes, an icy blue. Items: Elke does not wear any heavy armor for the most part aside from a pair branded iron gauntlets and an iron sheild. Aside from such, she wears fur armor to keep warm during her travels. Weapon wise, Elke carries a steel shortsword and an ancient nord bow. Strengths/Weaknesses: Elke is not exactly expirenced in combat, nor the stealthiest person on the block. Her strengths primarily lie in...courage? Skills: Her skills lie primarily lie in Combat (one-handed, archery and blocking) and minor skills in magic (restoration). She's a people person. Personality: Elke is very kind, and very goal oriented. She seeks not of battle, and prefers to help others in need. Generally she keeps optimistic, looking for the good in people and situations. As stated in her skills, Elke is a people person. While not exactly a jokster, she can take a joke and laugh with them. While not exactly gullible though, Elke is sometimes too trusting of people. Biography: Elke hails from Skyrim. When just starting her travels, she decided to go south to Cyrodiil. In a bizarre scenario, Elke eventually found herself in the company of Jules. Other: On her right hand, Elke wears a ring with a crimson gem (A shard of the amulet of kings). Elke dreams of becoming a type of merchant. One-liner: Elke the Adventurer
Name: "Jules" Age: Late twenties, perhaps early thirties Race: Argonian Gender: Male Appearance: Jules matches perfectly as an argonian. His scales are dark green, tinted with dirt, and eyes a feirce yellow. A small set of horns lie near is jaw line while another, larger set lies near the top. With these are brilliant red feathers to match the red war paint along his neck. Jules has the ideal build of an argonian, as if bred to a theif. Items: On his person, he carries two steel daggers and an ancient nord bow. He wears light armor, to be specific leather amor. Strengths/Weaknesses: Jules is not one to gage in direct hand-to-hand combat. To accompany that, he doesn't like dealing with people unless he has too. Skills: Jules skills lie in Illusions and Archery but he best in the Stealth department. Personality: Jules hates everyone. Which leads to the question why he hangs around Elke. He's skeptical of life in general. He's secretive about himself and not exactly a caring type. Jules relies only on himself. Biography: Jules is from the Black Marsh, but that's all he'll say. He seems to be carrying baggage, but it's not like he'll talk about it. Other: For some reason, he is out of character with Elke and often finds himself protecting her. One-liner: Jules the Theif
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Post by Luna on Dec 17, 2011 1:47:14 GMT -8
(( I was told to write the first post B|. Challenge. Accepted.))
The weather was harsh in the northern areas of Cyrodiil. The sky was cloaked in the thick grey, almost purple, clouds which copious amounts of snow poured from. The heavy winds made sure that the shards of Dihydrogen Monoxide in solid form would drill themselves hard into the skin and clothing of anyone who was outside.
Arend and his daughter, Sigrùn, were two of those people. They were nearing the gates of Bruma after a long journey through a small and relatively unknown, yet safe, pass through the mountains from Skyrim. Arend smiled down at his very tired daughter and swept her up into his strong arms where she could remain even warmer. Together they entered the city and found their way to an inn. Arend took a deep breath to warm his frosty lungs and asked the inn keeper for a room for the night. After placing his sleeping daughter on the bed he went back and got some mead and listened to some old man yak about some adventure he went on in his youth as he hunched over his mead and looked uninteresting. The gruff man grumbled and turned his attention to a bard. She was a lovely woman and rather revealing clothes. He shook his head and let the though drift away. Now was not the time.
Arend was relocating what was left of his family to the center of Cyrodiil until he had enough gold to buy a house in Bruma or another city. There was something about that plan which stuck with him, like it pulled him to the center. He didn't know why but he figured it was just some sense that he must have had knocked into his head the last fight he got into when they were still back in Skyrim. He sighed and started into the fire in the Inn while twisting some of his beard braids. Their journey was far from over.
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Post by Cat on May 2, 2012 15:28:47 GMT -8
( SO LATE IN MY OWN RP )
It was freezing here. Disgustingly cold. Nothing at all like the Black Marsh. It was in these rare moments he wished he was there instead. At least there was a fire going. Taking gulp of mead, he let out an annoyed sigh. It was then the doors of the inn opened up. It let in the cold and curiously enough a man and what could be assumed was his daughter. More Nords. Scanning them for the briefest moment, the Argonian shook his head on the thought of theiving and focused back on his drink. There were nords everywhere in Bruma. Nords, nords, nords! And they drink, drink, drink. They'll drink their Nord mead and their confounded Ale. Bah! He took another drink ignoring the bard and the voices around him. Thinking on it now... Where was his nord anyhow? Sleeping? Most likely. He sighed and just as he was about to get up, the man who entered earlier was settling down. Perhaps Jules would strike up a wonderful conversation with him! Then they could talk about their past travels and laugh and joke! "Heh," Jules snorted aloud, laughing at his own stupid thoughts. As if. He did remain seated however, taking another drink from the brown bottle of mead.
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Post by Brendan on May 2, 2012 16:01:37 GMT -8
Name: J'zargo Age: ? Race: Khajiit Gender: Male Appearance: J'zargo Items: Wears master robes of conjuration and carries a staff of lightning with him. Strengths/Weaknesses: J'zargo's strengths are destruction spells, illusion spells, conjuration spells, and speechcraft. His weakness is blades. Skills: ^lederp Personality: He is J'zargo, nuff said. Biography: J'zargo comes from the lusty beaches of Elsweyr Other: He sells moon sugar One-liner: I sell moon sugar and moon sugar accessories
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Post by Brendan on May 2, 2012 16:16:22 GMT -8
J'zargo walks into the in and shivers "J'zargo misses Elsweyr" He mumbles as he goes to the bar and sits down next to the Argonian. "J'zargo will take a glass of Black Briar Mead please."
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Post by Cat on May 2, 2012 16:33:56 GMT -8
Jules found himself looking at the door inn once more. Another Nor- no. A Khajiit. Peculiar indeed but after all, what was an Argonian do in Bruma anyhow? He paid no mind to the cat creature as it took a place next to him. When it spoke for mead, he found himself close to being done with his drink. "More mead here as well," The argonian voiced, sliding septims onto the table.
"Here ye go," the barkeep said giving them both the requested items, taking the gold next.
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Post by Brendan on May 2, 2012 16:41:32 GMT -8
J'zargo nods and places a few septims on the counter for the bartender to take. "J'zargo wonders, what business does a Argonian have here in Bruma?"
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Post by Cat on May 2, 2012 17:13:38 GMT -8
Jules tasted his mead. Oh, the joy. Someone wanted to partake in conversation. He thought his words before his reply, setting the mead down. He adjusted himself on the seat, leaning on the table. "Passing through," He replied in his raspy voice. Talking wasn't his favorite thing. In fact, interacting with people on a social level at all was good for him. He loathed it. The less, the better.
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Post by Brendan on May 2, 2012 17:20:57 GMT -8
J'zargo downs his mead and tosses a few septims onto the counter signaling for another, he purrs at the warmth within his belly. "J'zargo wonders, if you do not mind, where you are heading." He says with a thick Khajiit accent.
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Post by Cat on May 2, 2012 17:37:59 GMT -8
The thief faced the wall behind the counter, but with the use of his peripheral vision he kept the Khajiit in sight. Asking more questions. And as much as it annoyed him to answer he'd have too, to appear to be friendly. "Not sure," Which was an entirely true answer. It was up to his companion, whom at the moment was missing. She was leading the way, to wherever that might be. He didn't much care really. Jules took another taste of his drink.
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Post by Brendan on May 2, 2012 17:43:30 GMT -8
J'zargo sipped his mead, he knew to be always vigilant when traveling through Cyrodiil. "J'zargo is here to unlock the arcane arts"
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Post by Cat on May 2, 2012 19:08:02 GMT -8
"I see," Jules replied quickly, "Best of luck to you then." A magic user. He should've guessed from the robes. The only spells he found use for were Illusion spells but he rarely used them.
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Post by Brendan on May 2, 2012 19:28:41 GMT -8
J'zargo pulls out a dagger and holds it to Jule's side. "J'zargo does not take kindly to sneak thiefs and would like J'zargo's coin purse back or J'zargo will banish you to Oblivion."
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Post by Cat on May 2, 2012 19:38:20 GMT -8
Jules let out a snarl, "I took nothing from you, you filthy cat." The lizard was now, entirely unamused with this unexpected and untrue accusation. How he loathed people. "If you know whats best, J'zargo," He said with an icy tone, "You'd get that dagger away from me now."
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Post by Brendan on May 2, 2012 19:41:44 GMT -8
J'zargo sighed "You take J'zargo for a fool you damned swamp rat, your friend has it, and unless he brings it to J'zargo you are going to wind up as tribute to Sithis."
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