Post by Rikyuu on Jan 5, 2013 15:38:20 GMT -8
Leon "July" Ferguson
(Pronounced like the month)
(Pronounced like the month)
Extra references: Font View Side View
Species
Northern Sergal
Height
6'1"
Weight
178 Pounds
Gender
Male
Blood Type
AB+
Nature
Relatively Quiet, initially. Rather open to express his thoughts, feelings, or personal lore and information. Relatively calm, though sometimes has outbursts. Can be naive at times. Odd sense of humor. Protagonist.
Abilities
July naturally has keener night vision (+20% over an average human), superior agility (+70% over an average human), and reaction time (-.25sec reaction speed to a normal human).
July also possesses the ability to hurl energy orbs composed of a dark purple energy signature, not yet known to WAR. The maximum range is 15 yards, however the further the target, the longer it takes to charge the blast. Not by much, only by fractions of a second to a full second at max distance. However we all know that time is a two-edged sword in battle! On contact, these energy blasts (which are about the size of an average beach ball) explode into a concussive blast. This means they yield no elemental properties. They're just a strong punch to the whatever-makes-contact-with-it.
Equipment
MK22 All-Environment "Jupiter" Hazard Suit
Additional References: Side View, Front View, Rear View
The Jupiter All-Environment Hazard Suit (Or just Jupiter Suit) is designed to withstand all kinds of hostile and overall deadly environments. Granted, July may be able to be highly resistant even against deadly acids such as Sulfuric Acid, he is hardly resistant against bullets and assault-class plasma weaponry. Mostly non-energy melee weapons, small-arms, small plasma-arms, and some mid-arms will be affected by the armor. It will take several shots more than normal to down July while he's wearing this armor with something such as a 9mm, but something like a 5.56 will still penetrate, just with a lot less momentum. This minimizes damage , yes, but damage is still damage. The Jupiter suit is mostly used for exploration of hazardous areas or space (should he get a compatible helmet). But it works wonders against all kinds of non-plasma melee weapons as it absorbs shock and is rather unyielding, being made of the space metal Ceretanium, after all. This -does- mean that it would take a lot of force to knock him off balance as well. The only thing that would physically slow him down is pain/injury. It's relatively lightweight, however armor is still armor and his mobility is limited, especially in his legs with those boots.
Side-Note: Weight increased to 225 Pounds when equipped.
S-22 Recon "Viper" Suit W/"Matter-Lock" Technology (First shown image)
As seen in the first reference, there are pads located all over his bodysuit such as his thighs and upper arms. This is simply a place he can store weapons and equipment such as knives, flasks, HUD projectors, etc using a system called "Matter Lock. Matter Lock . The suit itself, as in the dark purple portion, actually serves no true purpose yet. There is an upgrade for it as the suit has many properties that can be upgraded, but July has none as of the creation of this thread. Upgrades can be things such as increased conductivity (Electricity resistance), Anti-Grav Field (induces "Space Jumping" and "Slow fall"), and more.
NEX Plas-edge Sword*
Reference Image
This hand-and-a-half blade is always on his person, usually located on his back, placed vertically and off to the right side. This blade is naturally a bit heavy, slowing down normal swings. However this blade can charge up a blast of plasma energy that can be either launched as a slash beam or held for an overwhelming strike, crushing most guards. But as a word of caution, the blade can only hold a charge for so long. After holding a charge too long, it releases its stored up energy..and well it has to go somewhere.....
Rate of Fire: Melee
Damage Output: Med - Very High
Capacity: Unlimited
Range: Very Short - Short
AH104 "Pounder" Handcannon*
Reference Image
This pistol has a .600 "HEAT" round, which is packed with a small explosive charge, meant to deal maximum damage. Essentially, this could easily tear the head off a human being in one shot. HOWEVER, the insane recoil on this monstrous weapon causes it to have a very slow rate of fire and is only effective at medium to long range. The weapon is accurate, but only on the first shot. Afterwords, each successive shot is significantly more inaccurate than the last, making this weapon best used as a first-reaction or ambush weapon.
Rate of Fire: 1RPS
Damage Output: Very High
Capacity: Low
Range: Med
SRS-900 Battle Rifle
Reference Image
This weapon can be customized with various attachments from scopes to special sights, muzzle flash diverters, silencers, velocity boosters, whatever fits on the weapon! Granted, July normally sticks to using the traditional Stability Scope with, occasionally, a silencer. This weapons fires in semi, burst, or auto. July usually prefers burst.
Rate of Fire: 5RPS (Auto)
Damage Output: Med
Capacity: Med
Range: Med - Long
SKASS-21 Super Shotgun
Reference Image
When expecting something hairy such as a massive outnumbering or simply a beast of a battle that will inevitably end in close range, July packs the SKASS-21 Super Shotgun. This beast is equipped with three rotating barrels, thirty 10-gauge shells per drum, compatibility with various other round-types, and with the ability to shoot manual/semi/auto! Manual is primarily used as an emergency function if the weapon is damaged OR used to fire heavier shots such as slug rounds, as the weapon's loading system cannot move the heavier rounds. What it lacks for in range it recovers in damage output as the SKASS will blast out a storm of metal shards when fired on automatic at a wide conical spread. The maximum killing range is only 15 yards, but who needs range when you can ambush someone and turn them into hamburger meat?
Rate of Fire: 3RPS (Auto)
Damage Output: High
Capacity: Very High
Range: Short
R98 Hunting Rifle
Reference Image
The first weapon he ever got while on this new world. Primarily used for (as the name suggests) hunting, but can be used for antipersonnel purposes. Granted, it's impractical for combat due to its bolt-action chamber and only 5 bullet magazine. However what it lacks in speed and capacity it makes up for in raw, devastating power.
Rate of Fire: .5RPS (Bolt)
Damage Output: Very High
Capacity: Very Low
Range: Med - Long
These aren't the only weapons he's proficient with. It's just what he may be seen carrying, depending on the predicted situation. But a good 80% of the time, he will only carry the starred items. The list is for your reference for later on..that way I don't have t dig it up later! High-speed, eh? He does NOT carry all these weapons at once! Just to clear that up. At most, he'll carry three: the Plas-Edge Sword, the Pounder hand cannon, and a primary of some kind (if at all. Normally he doesn't carry a primary unless expecting combat). Weapons marked with stars are special and are often only
Bio Summary
July comes from a planet by the name of Talaron V, a sort of a 'melting pot' of different cultures, species, and organizations. July is one of the many Mercenaries that lay about on this planet in search for work. He himself work for a band of 12 Mercenaries called "The Chronicles" due to the fact that all of them were named after months of the year. However, due to the fact that his high morale and good success rate has been stealing attention away from other Mercs and Bounty Hunters...well in simplest terms, it pissed a lot of his competitors off. In retaliation, the band of Mercs known as the Wings of Avalon, ambushed July and knocked him unconscious. While he was out, they took him aboard a ship, flew out of Serenade Cluster Trinity territory and 'spaced' him, a common fate delivered by space pirates to traitors. Essentially, July was ejected in a lifeboat in a random direction, assumed dead. After about a week of being in the middle of seemingly nowhere, July spots a planet nearby that is safe to land on..though he has no idea what he's in for. When he lands, he finds the planet to be strange in terms of culture, often hostile in nature, but nothing he couldn't manage. After about a few months of being stranded on this planet, he managed to get some jobs doing what he does best on this planet. With the money he earned, he managed to buy the equipment he has today, a place to stay, and a place to store his gear securely.
If killed, July will be reset to the previous RP's standard. Kind've like a modern video game. You die, you go to previous checkpoint.This could mean he lost abilities or information gained during the session or as a positive aspect he may have lost status conditions such as being poisoned, injured, or maimed. Granted, he knows when to run, but sometimes the odds are simply not in your favor! That...and I'm too lazy to constantly make new characters every time I die....^^;
Northern Sergal
Height
6'1"
Weight
178 Pounds
Gender
Male
Blood Type
AB+
Nature
Relatively Quiet, initially. Rather open to express his thoughts, feelings, or personal lore and information. Relatively calm, though sometimes has outbursts. Can be naive at times. Odd sense of humor. Protagonist.
Abilities
July naturally has keener night vision (+20% over an average human), superior agility (+70% over an average human), and reaction time (-.25sec reaction speed to a normal human).
July also possesses the ability to hurl energy orbs composed of a dark purple energy signature, not yet known to WAR. The maximum range is 15 yards, however the further the target, the longer it takes to charge the blast. Not by much, only by fractions of a second to a full second at max distance. However we all know that time is a two-edged sword in battle! On contact, these energy blasts (which are about the size of an average beach ball) explode into a concussive blast. This means they yield no elemental properties. They're just a strong punch to the whatever-makes-contact-with-it.
Equipment
MK22 All-Environment "Jupiter" Hazard Suit
Additional References: Side View, Front View, Rear View
The Jupiter All-Environment Hazard Suit (Or just Jupiter Suit) is designed to withstand all kinds of hostile and overall deadly environments. Granted, July may be able to be highly resistant even against deadly acids such as Sulfuric Acid, he is hardly resistant against bullets and assault-class plasma weaponry. Mostly non-energy melee weapons, small-arms, small plasma-arms, and some mid-arms will be affected by the armor. It will take several shots more than normal to down July while he's wearing this armor with something such as a 9mm, but something like a 5.56 will still penetrate, just with a lot less momentum. This minimizes damage , yes, but damage is still damage. The Jupiter suit is mostly used for exploration of hazardous areas or space (should he get a compatible helmet). But it works wonders against all kinds of non-plasma melee weapons as it absorbs shock and is rather unyielding, being made of the space metal Ceretanium, after all. This -does- mean that it would take a lot of force to knock him off balance as well. The only thing that would physically slow him down is pain/injury. It's relatively lightweight, however armor is still armor and his mobility is limited, especially in his legs with those boots.
Side-Note: Weight increased to 225 Pounds when equipped.
S-22 Recon "Viper" Suit W/"Matter-Lock" Technology (First shown image)
As seen in the first reference, there are pads located all over his bodysuit such as his thighs and upper arms. This is simply a place he can store weapons and equipment such as knives, flasks, HUD projectors, etc using a system called "Matter Lock. Matter Lock . The suit itself, as in the dark purple portion, actually serves no true purpose yet. There is an upgrade for it as the suit has many properties that can be upgraded, but July has none as of the creation of this thread. Upgrades can be things such as increased conductivity (Electricity resistance), Anti-Grav Field (induces "Space Jumping" and "Slow fall"), and more.
NEX Plas-edge Sword*
Reference Image
This hand-and-a-half blade is always on his person, usually located on his back, placed vertically and off to the right side. This blade is naturally a bit heavy, slowing down normal swings. However this blade can charge up a blast of plasma energy that can be either launched as a slash beam or held for an overwhelming strike, crushing most guards. But as a word of caution, the blade can only hold a charge for so long. After holding a charge too long, it releases its stored up energy..and well it has to go somewhere.....
Rate of Fire: Melee
Damage Output: Med - Very High
Capacity: Unlimited
Range: Very Short - Short
AH104 "Pounder" Handcannon*
Reference Image
This pistol has a .600 "HEAT" round, which is packed with a small explosive charge, meant to deal maximum damage. Essentially, this could easily tear the head off a human being in one shot. HOWEVER, the insane recoil on this monstrous weapon causes it to have a very slow rate of fire and is only effective at medium to long range. The weapon is accurate, but only on the first shot. Afterwords, each successive shot is significantly more inaccurate than the last, making this weapon best used as a first-reaction or ambush weapon.
Rate of Fire: 1RPS
Damage Output: Very High
Capacity: Low
Range: Med
SRS-900 Battle Rifle
Reference Image
This weapon can be customized with various attachments from scopes to special sights, muzzle flash diverters, silencers, velocity boosters, whatever fits on the weapon! Granted, July normally sticks to using the traditional Stability Scope with, occasionally, a silencer. This weapons fires in semi, burst, or auto. July usually prefers burst.
Rate of Fire: 5RPS (Auto)
Damage Output: Med
Capacity: Med
Range: Med - Long
SKASS-21 Super Shotgun
Reference Image
When expecting something hairy such as a massive outnumbering or simply a beast of a battle that will inevitably end in close range, July packs the SKASS-21 Super Shotgun. This beast is equipped with three rotating barrels, thirty 10-gauge shells per drum, compatibility with various other round-types, and with the ability to shoot manual/semi/auto! Manual is primarily used as an emergency function if the weapon is damaged OR used to fire heavier shots such as slug rounds, as the weapon's loading system cannot move the heavier rounds. What it lacks for in range it recovers in damage output as the SKASS will blast out a storm of metal shards when fired on automatic at a wide conical spread. The maximum killing range is only 15 yards, but who needs range when you can ambush someone and turn them into hamburger meat?
Rate of Fire: 3RPS (Auto)
Damage Output: High
Capacity: Very High
Range: Short
R98 Hunting Rifle
Reference Image
The first weapon he ever got while on this new world. Primarily used for (as the name suggests) hunting, but can be used for antipersonnel purposes. Granted, it's impractical for combat due to its bolt-action chamber and only 5 bullet magazine. However what it lacks in speed and capacity it makes up for in raw, devastating power.
Rate of Fire: .5RPS (Bolt)
Damage Output: Very High
Capacity: Very Low
Range: Med - Long
These aren't the only weapons he's proficient with. It's just what he may be seen carrying, depending on the predicted situation. But a good 80% of the time, he will only carry the starred items. The list is for your reference for later on..that way I don't have t dig it up later! High-speed, eh? He does NOT carry all these weapons at once! Just to clear that up. At most, he'll carry three: the Plas-Edge Sword, the Pounder hand cannon, and a primary of some kind (if at all. Normally he doesn't carry a primary unless expecting combat). Weapons marked with stars are special and are often only
Bio Summary
July comes from a planet by the name of Talaron V, a sort of a 'melting pot' of different cultures, species, and organizations. July is one of the many Mercenaries that lay about on this planet in search for work. He himself work for a band of 12 Mercenaries called "The Chronicles" due to the fact that all of them were named after months of the year. However, due to the fact that his high morale and good success rate has been stealing attention away from other Mercs and Bounty Hunters...well in simplest terms, it pissed a lot of his competitors off. In retaliation, the band of Mercs known as the Wings of Avalon, ambushed July and knocked him unconscious. While he was out, they took him aboard a ship, flew out of Serenade Cluster Trinity territory and 'spaced' him, a common fate delivered by space pirates to traitors. Essentially, July was ejected in a lifeboat in a random direction, assumed dead. After about a week of being in the middle of seemingly nowhere, July spots a planet nearby that is safe to land on..though he has no idea what he's in for. When he lands, he finds the planet to be strange in terms of culture, often hostile in nature, but nothing he couldn't manage. After about a few months of being stranded on this planet, he managed to get some jobs doing what he does best on this planet. With the money he earned, he managed to buy the equipment he has today, a place to stay, and a place to store his gear securely.
If killed, July will be reset to the previous RP's standard. Kind've like a modern video game. You die, you go to previous checkpoint.This could mean he lost abilities or information gained during the session or as a positive aspect he may have lost status conditions such as being poisoned, injured, or maimed. Granted, he knows when to run, but sometimes the odds are simply not in your favor! That...and I'm too lazy to constantly make new characters every time I die....^^;