Post by Kittywhite on Apr 6, 2013 5:17:51 GMT -8
A basic explanation:
[/b][/size]A roleplay split between two worlds; the waking world, and the world of dreams.
The waking world is incredibly modern in most every way. Cars and stores, schools and business places, dull and pleasantly real. This is where you live. You might be a student in a city, a worker on a farm, or a powerhouse in a monopoly business. No matter where you are, or who you are, something is different about you. You are a Dreamwalker. How you became one is unknown. A Dreamwalker has the ability to enter the world of dreams, where the impossible is turned on it's head!
The world of dreams is a mirror of the world, but with impossible differences. Within the world of dreams your imagination is one of the only things that can limit you. Do you want a sword? Imagine you holding one, and in your hand there will be a sword for as long as you believe it is there. Do you need a mirror? Your need for one to be in front of you will make it so! But beware, for where there are dreams, there are nightmares. Some would say that not even those are as terrifying as other Dreamwalkers..
The world of dreams allows a Dreamwalker to make their wildest dreams a reality. More than their dreams, the works of the subconscious an idle thoughts can become real in the world of dreams as quickly as the desire of the Dreamwalker. This is most notable when looking as the outfit of a new Dreamwalker. Their clothing is likely to change often, as stray thoughts about people, fears, and feelings often change the look of the cloth. You might imagine your greatest fear, and find yourself suddenly encased in a heavy suit of armor, for example.
A brief look into the rules, limitations, and dangers of the world of dreams:[/b]
[/size]You are in the world of dreams exactly as you are in the waking world, unless you force a change in appearance.
Making items larger than yourself is all but impossible unless you have left pieces of yourself in The Dream.
It is possible to move miles in a single step if you know where you are and where you are going, and imagine it so.
All Dreamwalkers speak the same language while in world of dreams with only slight accents distinguishing where they might live in the waking world.
Aside from soreness upon waking, the body in the waking world sustains no injury or pain in the world of dreams unless caught in a Nightmare, or after having left pieces of yourself in The Dream.
All people visit the world of dreams, but only for a few seconds in their lifetime unless they are caught in a Nightmare, or are a Dreamwalker.
Time in the world of dreams differs from the waking world. Twenty-four hours in the world of dreams is approximately eight hours in the waking world.
The world of dreams is a mirror of the waking world. As such, large stationary objects such as buildings appear solid and constant in the world of dreams, while objects like paper, chairs, cups, ect change from place to place in the blink of an eye as they are moved often in the waking world and are not anchored properly in the world of dreams.
Removing or adding to things anchored in the world of dreams is nearly impossible. You can make a door appear in thin air that leads somewhere, but placing it on a wall and having that wall-door open to whatever is on the other side of the wall is difficult.
Destroying objects, anchored or not, in the world of dreams that are mirrors in the waking world weakens the item's twin in the waking world. That item, however, will reform quickly in the world of dreams. The extent of the damage changes the speed of repair. Minor changes happen faster than you can blink, but major destruction can take up to a minute before reforming. Items weakened enough in this way soon enough fail in the waking world, breaking down in various ways until they eventually break apart entirely.
Dreamwalkers can influence the creations of other Dreamwalkers if they believe their change more than the original Dreamwalker when they created or altered the item. This belief deteriorates quickly without a Dreamwalker holding the item in the reality of the world of dreams, meaning it becomes easier to alter after being left or will disappear entirely after so long without interaction.
Dreamwalkers who have left pieces of themselves in The Dream are more powerful than those who do not, making it easier to force objects of other Dreamwalks to change against their will.
Dreamwalkers who have left pieces of themself in The Dream keep injury they obtain in the world of dreams, the extent of it growing with every piece left over their lifetime. With a single piece left, a wound that would kill will leave tenderness and bruising, two will leave a shallow injury, ect.
Dreamwalkers will strengthen their power and influence in the world of dreams by leaving pieces of themselves in The Dream, whether voluntarily or not. Each piece is something that makes the person them in the waking world. When left behind, it is lost entirely in the waking world. The ability to smile, or talk; emotions like anger or happiness, memories, and other such things can be left behind. Returning to the world of dreams returns those pieces until you leave again.
To enter the world of dreams, a Dreamwalker must simply fall asleep while imagining themselves entering the world of dreams. To leave they must do the same, but imagine themselves asleep in the waking world as they fall asleep in the world of dreams.
Staying longer than eight-teen hours in the world of dreams, or six hours in the waking world forces the Dreamwalker to leave a piece of themselves for The Dream when they finally leave.
Nightmares are remnants of peoples dreams leaking into the world of dreams. Nightmares take all sorts of shapes based on the person who spawned them's dream, though the size determines the strength of the Nightmare.
Nightmares warp the reality of the world of dreams to them; causing what might normally be a city to become a forest, space station, a house, a river, or even another world. No known Nightmare has ever been large enough to inhabit more space than four square miles.
Nightmares can only be removed by Dreamwalkers. Removing a Nightmare requires the Dreamwalker(s) to imagine the place the Nightmare inhabits exactly as it should be down to the last detail, and hold that belief until the change is made. Nightmares often require more than one Dreamwalker to remove, though Dreamwalkers that have given pieces of themselves to The Dream have an easier time since they have greater power and influence over lager spaces of the world of dreams.
Entering a Nightmare as if it were real forces you to play a role in it. It becomes incredibly difficult to remember that it is not real, to the point where it eventually becomes real. All injury sustained affects the body in the waking world after entering a Nightmare, and aside from getting rid of the Nightmare properly, all rules change to fit that of the Nightmare. An example: Entering a Nightmare might have you appear into a pit of snakes. The rules of the world of dreams no longer apply, you can make nothing. Every fear defines the Nightmare, makes it hard to think of anything but it, and warps it into something more real. Every bite marks you, and unless fear is overcome and you force the image of the place as it should be, or someone else does, you are likely to be trapped until you die.
Escaping a Nightmare with your life sometimes comes with the penalty of losing a piece of yourself to The Dream. Knowledge on how it happens, or why is unknown.
You can be forced out of the world of dreams by being killed in it, or by a much stronger Dreamwalker shoving you out entirely by imagining you asleep.
Changing things about yourself in the world of dreams can be dangerous, as you can leave behind what you changed without realizing. This often does not show in the waking world, but applies to all other notes regarding leaving pieces to The Dream. Examples could be changing your appearance or believing you have the knowledge to do something you cannot outside the world of dreams. The knowledge or change in appearance stays in the world of dreams for another time, yet something more is left too. To prevent this, the Dreamwalker must revert these changes before returning to the waking world.
Setup:[/b]
[/size]The vast majority of Dreamwalkers involved in this roleplay would be fresh beginners. While veterans have assuredly worked out some rules and guidelines and might think they know all they can, the reality of things is the world of dreams is a strange place, full of unknowns. What they know would only be bits and pieces, some of which may only be partly right or wrong all together, though each more than those just entering The Dream.
The roleplay would follow both the waking world, which would be primarily short stories of character development limited to the one roleplayer unless otherwise stated and backed up in the world of dreams storyline, and the open world of dreams. There is no specific place for people to live in the waking world, so a persons character might live in the United States, while another's might hail from Germany. If characters in the world of dreams have found some way to connect in the waking world, such as with a phone number, then they may interact in the waking world; though it might prove difficult if they speak different languages, ect.
There was a 'before time' to this generation of Dreamwalkers. Most of the previous Dreamwalkers are gone now, and the few that remain are more than hesitant to answer why. Most veterans are either not friendly to new Dreamwalkers, or keep away from them. New Dreamwalkers, on the other hand often are brash and unafraid of the world of dreams after the initial shock. Some unite looking for a purpose to why they can enter the strange new worlds, while others play the lone wolves. None know the rules, aside from a few they can work out over a few days, though these might be actual rules, just what they think are rules. The world of dreams is limited by the imagination, but the waking world is set in stone, and most people believe in their assumptions, thus limiting what they learn in the world of dreams.
Ask me questions, and tell me what you think. Or don't, like with most threads. This is under development.[/center]